Overview
Draft helpful humans and adopt cat siblings to hoard comforts before the warm afternoon sun sets across the living room rug. Run by 3-day or 7-day limits.
Turn Structure
- 1. Roll: Active player rolls 2 dice.
- Number Die (1-6): Triggers resources for all players' cards matching that number.
- Sun Die (2 suns, 4 blanks): A rolled Sun moves the meeple one spot left.
- 2. Trade: Active player can trade resources with any other player. Alternatively, you can trade 1 Human for another player's Human, or 1 Cat Sibling for another player's Cat Sibling, in a 1-to-1 ratio.
- 3. Pass: Hand over turn to the next cat.
Upkeep (Day End)
When the sun meeple moves off the rug (past Spot 1), a Day ends! Each player pays upkeep to the bank:
- 1 Clean Litter (flat cost).
- X Food & X Water, where X is your total cat count (yourself + adopted siblings).
- Failing upkeep leads to immediate elimination! If the user is eliminated, the game ends. If an AI is eliminated, the game continues.
🏦 Cozy Bank Rules
- 3-for-1 Trade: Trade exactly 3 resources of the same type to the bank for 1 resource of your choice.
- Playful Draw: Trade exactly 2 Play + 2 Affection resources to the bank to draw 1 card from the deck immediately.
Cards Mechanics
- Human Cards (120): Assign permutations of 1-5 to the 5 resources; 6 always triggers drawing a card. Added to servants.
- Cat Cards (32): Assign combinations of play & affection to 2-6; 1 always triggers drawing an extra card. Added to siblings (increases upkeep!).
- Strategic Drafting: Whenever you draw a card (unless there is only 1 card or no cards left), you take the top 2 cards, keep one, and place the other at the bottom of the deck.
Final Scoring
Score = (Cat Siblings * 2) + Human Servants + least owned resource. Ties broken using Tigris & Euphrates method (compare counts from least to greatest).