Cats Compete

COZY COMPETE AT CATSCOMPETE.COM

Cats Compete

Draft humans, adopt cat siblings, and secure the coziest spots on the living room rug!

Your Cat Avatar

Ginger Tabby
Calico
Tuxedo Grey
Tuxedo Black

Game Duration

Sunlight Tracker (Living Room Rug)

West
1
2
3
4
5
East
West End (Sunset Upkeep) ← Sun starts East (Space 5) and moves Left on Sun rolls ← East (Daybreak)

Dice Tray

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Cozy Bank Reserves

Food
50
Water
50
Litter
50
Affect
50
Play
50

Rug Chronicle

Welcome to Cats Compete! The game has begun.

Rules of Comfort

Overview

Draft helpful humans and adopt cat siblings to hoard comforts before the warm afternoon sun sets across the living room rug. Run by 3-day or 7-day limits.

Turn Structure

  • 1. Roll: Active player rolls 2 dice.
  • Number Die (1-6): Triggers resources for all players' cards matching that number.
  • Sun Die (2 suns, 4 blanks): A rolled Sun moves the meeple one spot left.
  • 2. Trade: Active player can trade resources with any other player. Alternatively, you can trade 1 Human for another player's Human, or 1 Cat Sibling for another player's Cat Sibling, in a 1-to-1 ratio.
  • 3. Pass: Hand over turn to the next cat.

Upkeep (Day End)

When the sun meeple moves off the rug (past Spot 1), a Day ends! Each player pays upkeep to the bank:

  • 1 Clean Litter (flat cost).
  • X Food & X Water, where X is your total cat count (yourself + adopted siblings).
  • Failing upkeep leads to immediate elimination! If the user is eliminated, the game ends. If an AI is eliminated, the game continues.

🏦 Cozy Bank Rules

  • 3-for-1 Trade: Trade exactly 3 resources of the same type to the bank for 1 resource of your choice.
  • Playful Draw: Trade exactly 2 Play + 2 Affection resources to the bank to draw 1 card from the deck immediately.

Cards Mechanics

  • Human Cards (120): Assign permutations of 1-5 to the 5 resources; 6 always triggers drawing a card. Added to servants.
  • Cat Cards (32): Assign combinations of play & affection to 2-6; 1 always triggers drawing an extra card. Added to siblings (increases upkeep!).
  • Strategic Drafting: Whenever you draw a card (unless there is only 1 card or no cards left), you take the top 2 cards, keep one, and place the other at the bottom of the deck.

Final Scoring

Score = (Cat Siblings * 2) + Human Servants + least owned resource. Ties broken using Tigris & Euphrates method (compare counts from least to greatest).